Awesome developer, designer, and perfectionist.

Screenshot Saturday #6


Hello everyone!

We’re doing a very short Screenshot Saturday post this week.

First, when you click on another player’s character name, either from the chat or your buddy list, this is what you will see:


(click image for full size)

Everything is pretty straight forward except for that table at the bottom, which represents that player’s placement in the game’s rankings. We’ll probably modify that to make it clearer.

There’s also an empty space at the bottom that feels awkwardly empty. We’re not entirely sure what to put there yet, but we’ve been given a few suggestions via Twitter and other social networks a while back (such as a personal description, a shelf of achievements, or analytical data to expand on the rankings above). Please do not hesitate to share your suggestions or recommendations in the comments below (or on Twitter)!

Also, here is a gif of the settings UI:


(click image for full size)

The settings that appear here are not final. For example, we never really planned to have music playing in the game, but that setting is just there because we needed more setting tabs in the sidebar when testing the transitions. It’s all still a work in progress.

We hope you enjoyed this sneak peek into Project: Velyria’s UI. We’d love to hear your feedback so we can continue to improve prior to the game’s release.

We’re not sure what we’re going to show off next Saturday. If you have any suggestions, feel free to let us know in the comments below!


twitter doodle-comic inspired by the new Zelda trailer



Here is a small preview of the upcoming colonist record, which will be posted tomorrow! Keep an eye on the blog!


Weekly Feature: Auto-Repair - A Passive Worker Skill

Pain. Sweat. Blood. The worker finds strength in the agony, and a small portion of their vitality is restored.

Workers have been hardened by years of manual labour in some of the Homeworld’s most treacherous environments. The sweet burn of their muscles during the heat of battle can well replicate the sixteen hour bioplasma harvesting shifts common in the lower mines of Naminth. By training their Auto-Repair skill, workers can harness the ensuing flood of endorphins to regain some health while fighting.

Auto-Repair is a passive skill only accessible to the Worker class and its advancements.

Click here to read about them. Don’t forget to check back next Tuesday for more from the world of Project: Velyria!

One of the reasons why I’m playing as a Worker in Project: Velyria.

Freakin’ tanks, man.