Awesome developer, designer, and perfectionist.

Exciting Tile Isle News!


Hello, friends!

It’s Tim here with an announcement about some of the amazing things going on with Tile Isle!

First, I wanted to mention a little bit about my 1-Game-a-Month project. Earlier this year, I launched a project to make a complete game every month. Some interesting games came out of the project, but I decided to shake things up a bit and end the experiment in order to regroup, and launch into bigger and better games. I guarantee you that this decision is only going to lead to more amazing things!

First, I went on a search for someone to join me in making these new games, and have decided to bring on Tim Snyder to be the other half of Tile Isle. Yes, that’s right, Tile Isle now has twice the Tims for your gaming pleasure!


Tim is a St. Louis Artist and Game Designer who has been active in the local game development community for even longer than I have, and a veteran of several game jams. Expect to see some great things out of Tim as soon as we’re ready to show them off!

In order to keep with the idea of making smaller games and releasing them quickly, we are going to launch a new line of games, dubbed “Tile Isle Minis!” These games will be released, roughly, every two months on PC and Android. They will be similar in scope to the 1GAM games, but much more polished, better-looking, and more refined (since there will two Tims working on them). These games will be available for sale for a very small, undetermined price, and we’ll be unveiling the first of these games soon!


Next, in an effort to help us fund our projects, we’ve decided to launch a Patreon campaign. By pledging a small amount to us each month, you can directly support the development of our games - while also getting involved in the development process to a certain extent. Stay tuned for the official launch of the Patreon campaign with more details soon!

But wait! There’s more! On September 13th, we’ll be at the PixelPop Festival, a 1-day Gaming, Game Development, and Music celebratory festival at Webster University! We’ll be showing off our games (including our latest project) and having a great time, so be sure to check that out!


I think that about covers everything for now! Until then, check out our brand new website! I’ll try to keep making new announcements as frequently as possible, so check back regularly and keep an eye on our Facebook page and Twitter stream!

Thanks for playing with us!



Screenshot Saturday #6


Hello everyone!

We’re doing a very short Screenshot Saturday post this week.

First, when you click on another player’s character name, either from the chat or your buddy list, this is what you will see:


(click image for full size)

Everything is pretty straight forward except for that table at the bottom, which represents that player’s placement in the game’s rankings. We’ll probably modify that to make it clearer.

There’s also an empty space at the bottom that feels awkwardly empty. We’re not entirely sure what to put there yet, but we’ve been given a few suggestions via Twitter and other social networks a while back (such as a personal description, a shelf of achievements, or analytical data to expand on the rankings above). Please do not hesitate to share your suggestions or recommendations in the comments below (or on Twitter)!

Also, here is a gif of the settings UI:


(click image for full size)

The settings that appear here are not final. For example, we never really planned to have music playing in the game, but that setting is just there because we needed more setting tabs in the sidebar when testing the transitions. It’s all still a work in progress.

We hope you enjoyed this sneak peek into Project: Velyria’s UI. We’d love to hear your feedback so we can continue to improve prior to the game’s release.

We’re not sure what we’re going to show off next Saturday. If you have any suggestions, feel free to let us know in the comments below!


twitter doodle-comic inspired by the new Zelda trailer



Here is a small preview of the upcoming colonist record, which will be posted tomorrow! Keep an eye on the blog!


Weekly Feature: Auto-Repair - A Passive Worker Skill

Pain. Sweat. Blood. The worker finds strength in the agony, and a small portion of their vitality is restored.

Workers have been hardened by years of manual labour in some of the Homeworld’s most treacherous environments. The sweet burn of their muscles during the heat of battle can well replicate the sixteen hour bioplasma harvesting shifts common in the lower mines of Naminth. By training their Auto-Repair skill, workers can harness the ensuing flood of endorphins to regain some health while fighting.

Auto-Repair is a passive skill only accessible to the Worker class and its advancements.

Click here to read about them. Don’t forget to check back next Tuesday for more from the world of Project: Velyria!

One of the reasons why I’m playing as a Worker in Project: Velyria.

Freakin’ tanks, man.